Project Overview

Project Overview

For more than a year and a half, I designed a product that worked exactly as intended. It was structured, scalable, and thoughtfully crafted. Users could onboard, create listings or requests, track orders, and manage their activity through a dedicated dashboard.


And yet, almost no one used it.


This project forced me to confront a deeper question: Not whether the product worked, but whether it should exist in that form at all.

Responsibility

Responsibility

Defining user flows and system structure

Designing the dashboard and key interactions

Creating prototypes and validating ideas

Iterating based on feedback from internal teams and users

Collaborating closely with product and engineering

Contributing to product direction as insights emerged

Tools

Tools

Figma (Figma Make)

Miro

Lovable

A little bit of Context

Metycle operates in the scrap metal industry, connecting buyers and sellers across global markets. This is not a digital-native environment.


Transactions are built on:

  • Long-term relationships

  • Personal trust

  • Direct communication


Users often rely on tools such as WhatsApp, email, and phone calls to conduct business. Many are not highly technical, and even those who are prefer human interaction over self-service systems. This context shaped everything that followed.


The goal was to digitize the trading experience. I designed a platform where buyers and sellers could:

  • Create listings and requests

  • Track orders and statuses

  • Manage transactions through a dashboard


The assumption was simple:

Given the right tools, users would prefer autonomy and transparency.

Design Process

Design Process

Before diving deeper into the design process, here is a link to Figma, in case you are interested in seeing more screens

The platform was centered around a dual-sided dashboard.


Core components:

  • Listings for sellers and requests for buyers

  • Order tracking across multiple states

  • Status visibility and updates

  • Role-based interactions depending on user type


The system was designed to simplify a complex process. It aimed to bring clarity, reduce manual coordination, and create a scalable digital workflow.From a design perspective, the solution was coherent and complete.

What happened was:

Users onboarded and showed intent.


But they did not use the dashboard.


Instead, they:

  • Contacted traders directly

  • Continued using familiar communication channels

  • Relied on human intermediaries


The product was not rejected. It was bypassed.


We were designing for efficiency, while users were optimizing for trust.The platform attempted to replace human interaction.The business depended on it.


Iteration: Marketplace and Bidding

We introduced a marketplace with public listings and bidding.


  • Traffic increased

  • Engagement improved


But behavior did not change. Users still wanted to speak to a trader after submitting a bid.

User Dashboard & Current Home-page

User Dashboard & Current Home-page

The Real Problem

The Real Problem

While focusing on user-facing products, another issue surfaced internally.


  • Traders managed deals through spreadsheets

  • There was no centralized system for tracking transactions

  • Tools like Pipedrive were introduced but proved difficult to use


The people responsible for closing deals lacked tools that fit their workflows. This created inefficiencies that directly impacted the business.

Shift in Direction

Shift in Direction

The opportunity was not to replace traders. It was to support them.


We shifted focus toward:

  • Internal tools for deal tracking

  • Simplified workflows for non-technical users

  • Designing around human-led processes

Evolving Our Approach

To better align stakeholders and reduce ambiguity, we introduced Lovable into the workflow. This allowed us to move beyond static design and prototype real scenarios.


Internal Platform

We designed a system for traders and operations teams to track transactions from negotiation to completion. Prototypes reflected real workflows and were used directly with stakeholders before development.


Website Redesign

I led a redesign of the marketing site to reposition the company around trust and expertise. Prototyping helped align messaging and structure early.


Both projects were delivered to developers through a “vibe coding” approach, preserving intent from design to implementation.

New Landnig page (vibe-coding)

New Landnig page (vibe-coding)

What I learnt

This project reshaped how I think about product design.


1. Adoption is the metric that matters
A product can be complete, usable, and well-designed. If people choose not to use it, none of that matters. Adoption is not a consequence of good design. It is the validation of it.


2. Behavior reveals truth faster than research
We could have continued refining flows and adding features. Instead, user behavior made the problem obvious. People consistently chose humans over interfaces. That signal was stronger than any feedback.


3. Trust is not a UX problem
We initially approached this as a usability challenge. It was not. Trust operates outside the interface. In some industries, the role of design is not to replace trust, but to respect and support how it already exists.


4. The most important user is not always the end user
We focused on buyers and sellers. The business depended on traders. Once I shifted my attention to the people actually closing deals, the product direction became clearer.


5. Simplicity is contextual
Tools like Pipedrive failed not because they were inherently complex, but because they did not match how users think and work. Simplicity is not about reducing features. It is about aligning with mental models.


6. Prototyping is a strategic tool
Using Lovable changed how I worked. It allowed me to communicate ideas through interaction instead of explanation. It reduced misalignment and made product decisions more tangible for everyone involved.

Reflection

Reflection

This project changed my role as a designer. I started by focusing on interfaces. I ended by focusing on systems.

I used to believe that good design could guide users toward better behavior. Now I understand that behavior is often fixed, especially in industries shaped by trust and relationships. The role of design is not to fight that, but to work with it.

If I approached this problem today, I would not start with a dashboard. I would start by mapping how trust flows through the system. Who people rely on, when they need reassurance, and where digital tools can support rather than replace those moments.

The most valuable outcome of this project was not the product we built.

It was learning where not to build.

And that has changed how I approach every problem since.

© 2026 Nasim Raeesi